Florian Rupp presented how algorithmic approaches can create dynamic and engaging game content at Stuttgart Media University’s Games Day 2025.
Florian Rupp gave a talk at the Games Day at Stuttgart Media University, an annual two‑day conference on video games organized by the Institute for Games as part of the International Week at the university of applied sciences. The event, held on 25 and 26 November 2025, brought together students, researchers, developers, and industry representatives to share insights on current trends and research in game development and related fields. In his presentation, Florian focused on procedural content generation (PCG), explaining how algorithmic methods can be used to create dynamic and balanced game content. He discussed both theoretical foundations and practical examples, illustrating the potential of PCG to support designers and enrich player experiences. Attendees were able to engage with the material and ask questions about challenges and future directions for PCG in game design. The conference also featured talks on topics ranging from game AI and narrative design to industry careers and legal aspects of games.