On April 2nd, 2026, Florian Rupp gave an invited guest lecture at Leiden University in the Netherlands. In his talk, “Procedural Content Generation meets Game Balancing”, he explored key foundations and recent advances in AI-driven procedural content generation and game balancing, alongside insights from his own research.
The lecture was part of the master’s course Modern Game AI Algorithms at the Leiden Institute of Advanced Computer Science (LIACS).
Florian thanks Prof. Dr. Mike Preuss for the invitation and the engaging discussions.