A small 2D local multiplayer game for two players: each takes over one of two mortar platforms and tries to destroy the other. It is an explicit throwback to Flash-era games like Bowman and Golf3D — from the days when you visited a friend and the two of you shared one set of hardware.
A coin toss decides who starts. On your turn you have 15 seconds to land a shot: find the right angle for your barrel, then hit the sweet spot on a power meter with a moving indicator. The longer the match runs, the faster that indicator gets. When one player’s health reaches zero, the other has won.
Built as a solo project — and the only game of the semester without a browser build.