Bootleg Juice & Co.
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
Games our students build in the courses of our group — all of them in Godot, semester by semester:
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
A Vampire Survivors-inspired survival game — the fruit your enemies drop decides which spell your cauldron fires.
A fast-paced top-down arcade racer — gather ingredients across the city and deliver to the bar before the foam settles.
Run a bar on a rocket: memorise the drink order, dodge asteroids, and keep your reputation intact.
A memory game with a magical brewer — collect the ingredients and add them to the cauldron in exactly the right order.
A timed office runner — fetch exactly what the boss asks for, before the break is over.
A deduction puzzle best described as Wordle with fruit — and every fruit is available in limited quantities.
Point-and-click alchemy in a grim medieval town — listen to the patient, then mix a remedy from your shelf.
A local split-screen arcade racer for two players, steered from the car's perspective rather than the screen's.
A puzzle platformer on an island where travelling through time is the only way past most obstacles.
Clean up the dungeon the adventurers already cleared — revive the mobs, refill the chests, and survive the shift.
A stealth game with an inverted premise — you are invisible, but the objects you carry are not.
A 2D stealth platformer — climb a guarded dojo from the cellar to the roof without ever being seen in the light.
A roguelike in a procedurally generated dream dungeon where the food fights back and your weight drives every trade-off.
A cooperative game across two display modes — one player in VR inside the labyrinth, one on a PC flying a drone above it.
Two players share one room but inhabit different virtual worlds — the clue you need is only visible to the other.
Switch between two biological ages with a pocket watch — height, reach and field of view all change with you.
Endless waves of dark creatures — survive a wave, level up, and decide how your knight grows.
A local two-player mortar duel in a post-apocalyptic setting — a deliberate throwback to old Flash games.
Dodge bullets, steal gold, make it out — or die trying.
A rhythm-driven boss rush — dodge on the beat, collect orbs, and chase the leaderboard.
Top-down survival against endless waves — pick an upgrade between rounds and climb the scoreboard.
A little puzzle game where you have to find your way out of the maze, using the mechanics you are given.
A captivating 2D platformer in a world full of knights and magic.
Venture through and discover space — but make sure your spaceship stays healthy.
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