Games

Games our students build in the courses of our group — all of them in Godot, semester by semester:

Summer Semester 2026

Game Engineering

Screenshot of Hexwarden

Hexwarden

by Jaro Winkelhausen, Artur David and Meik Schürmann

A Vampire Survivors-inspired survival game — the fruit your enemies drop decides which spell your cauldron fires.

Play in browser →

Screenshot of Grand Brew Delivery

Grand Brew Delivery

by Bastian Triendl and Nalin Caswell

A fast-paced top-down arcade racer — gather ingredients across the city and deliver to the bar before the foam settles.

Play in browser →

Screenshot of Spacebar

Spacebar

by David Groys, Emirhan Soyyigit and Oliver Klag

Run a bar on a rocket: memorise the drink order, dodge asteroids, and keep your reputation intact.

Play in browser →

Screenshot of Coffee break

Coffee break

by Vincent Knapp, Benedek Kovacs and Luise Münchgesang

A timed office runner — fetch exactly what the boss asks for, before the break is over.

Play in browser →

Screenshot of Juice Shack

Juice Shack

by Jaronim Pracht and Zainab Mohamed Basheer

A deduction puzzle best described as Wordle with fruit — and every fruit is available in limited quantities.

Play in browser →

Screenshot of Drink it, please!

Drink it, please!

by Thilo Thum, Martin Streile and Pascal Staufer

Point-and-click alchemy in a grim medieval town — listen to the patient, then mix a remedy from your shelf.

Play in browser →

Screenshot of Pixel Battle Racers

Pixel Battle Racers

by Vincent Knapp, Tobias Heid and David Groys

A local split-screen arcade racer for two players, steered from the car's perspective rather than the screen's.

Play in browser →

Screenshot of SURAKI

SURAKI

by Benedek Kovacs and Luise Münchgesang

A puzzle platformer on an island where travelling through time is the only way past most obstacles.

Play in browser →

Screenshot of Ghost Delivery

Ghost Delivery

by Jaronim Pracht and Zainab Mohamed Basheer

A stealth game with an inverted premise — you are invisible, but the objects you carry are not.

Play in browser →

Screenshot of Shadow of Ninbot

Shadow of Ninbot

by Emirhan Soyyigit and Oliver Klag

A 2D stealth platformer — climb a guarded dojo from the cellar to the roof without ever being seen in the light.

Play in browser →

Screenshot of Dream Diet

Dream Diet

by Bastian Triendl and Nalin Caswell

A roguelike in a procedurally generated dream dungeon where the food fights back and your weight drives every trade-off.

Play in browser →

Winter Semester 2025/26

Virtual Reality Projekt

Screenshot of Dead End Maze

Dead End Maze

by Alina Petek, Sebastian Stinner and Yannick Alsleben

A cooperative game across two display modes — one player in VR inside the labyrinth, one on a PC flying a drone above it.

Screenshot of Paradox VR

Paradox VR

by Tobias Heid, Kai Sellmann, Laurent Derguti, Josef Peskin, Daniel Lehmann and Pietro Orazio

Two players share one room but inhabit different virtual worlds — the clue you need is only visible to the other.

Screenshot of Years Apart

Years Apart

by Selim Eser, Daniel Zdravkovic and Lukas Kirgios

Switch between two biological ages with a pocket watch — height, reach and field of view all change with you.

Summer Semester 2025

Game Engineering

Screenshot of Brawl of the Depths

Brawl of the Depths

by Alina Petek, Sebastian Thejin Stinner, Leon Zeiger and Lukas Wirch

Endless waves of dark creatures — survive a wave, level up, and decide how your knight grows.

Play in browser →

Screenshot of Morsa

Morsa

by Leon Mack

A local two-player mortar duel in a post-apocalyptic setting — a deliberate throwback to old Flash games.

Download on itch.io →

Screenshot of Salai Owei

Salai Owei

by Hüseyin Tadlidede and Jan Pfeifer

A rhythm-driven boss rush — dodge on the beat, collect orbs, and chase the leaderboard.

Play in browser →

Screenshot of Desert Survivors

Desert Survivors

by Jonas Wächter, Filip Cavar, Eren Saglam and Vincent Reinhold

Top-down survival against endless waves — pick an upgrade between rounds and climb the scoreboard.

Play in browser →

Summer Semester 2024

Game Engineering