Clean 'till you're seen!

by Pascal Staufer, Thilo Thum and Martin Streile

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You are a nobody assigned to clean up a dungeon that adventurers have already cleared: revive the mobs, remove the corpses and the rubble, make the place look new again. But perhaps a weapon can be lifted from a dead player, perhaps a monster can be killed with it, and perhaps that yields an item worth keeping.

Your story starts in camp, until the bell at the dungeon calls you to work. Every interaction counts as a completed task — reviving dead mobs, refilling looted chests, collecting empty potions, re-arming traps. The arrows have to be tensioned carefully or the trap fires at you, and the ice patches send you sliding until you hit a wall. At the end of each dungeon waits a half-dead goblin you have to beat before you can revive it. It seems to come back a little stronger every time.