Dream Diet

by Bastian Triendl and Nalin Caswell

Screenshot of Dream Diet

You ate too much tonight, and now you have to sleep on it. A roguelike set in a procedurally generated dream dungeon in which the food fights back. The weight system drives the whole game: fast food makes you heavier for more damage and less speed, fruit makes you lighter for the opposite trade-off, and reaching either extreme unlocks abilities — charged strikes and shockwaves when heavy, dashes and blinks when light.

Every dream is a fresh maze of kitchen rooms. Step inside and the ovens slide out of the doorframes and seal the exits, so the only way on is to clear the room. At the end of each dream waits a boss you have effectively cooked up yourself, through the diet you chose along the way. A giant cheeseburger waits at the end.