A memory game with a magical brewer as its protagonist. Watch the incoming order, collect the ingredients across the map and add them to the cauldron in exactly the right sequence. Four lives, and a fire bar that must not run out.
The post-jam version separates the day and night phases with a fade instead of a hard cut, adds ambient sound to set the quieter phases apart from the hectic day, and introduces a social score that rises and falls with each delivery — keeping it positive across several days becomes the longer-term goal. A solo project, and by the author's own account as much an excuse to explore particles, lighting and cleaner Godot practice as to finish a design.