Dead End Maze

by Alina Petek, Sebastian Stinner and Yannick Alsleben

Screenshot of Dead End Maze

A cooperative game that bridges two fundamentally different display modes. One player navigates a dark labyrinth in full VR first-person; the other controls a drone from a 2D top-down view on a standard PC.

Neither can succeed alone — the VR player has a weapon but no light, the PC player has visibility but no defence. The core idea is that the asymmetry between flat-screen and immersive VR is not a limitation to work around, but the mechanic itself.