Winter Semester 2025/26

Three VR prototypes from Immersive Worlds — VR and Stage, the winter edition of our Virtual Reality Project. The course combined theatre techniques for physical interaction and staging with VR implementation in Godot, using a crime novel by Mannheim author Alexander Hartung as its narrative foundation. These are course prototypes — there are no public builds to download.

Screenshot of Dead End Maze

Dead End Maze

by Alina Petek, Sebastian Stinner and Yannick Alsleben

A cooperative game across two display modes — one player in VR inside the labyrinth, one on a PC flying a drone above it.

Screenshot of Paradox VR

Paradox VR

by Tobias Heid, Kai Sellmann, Laurent Derguti, Josef Peskin, Daniel Lehmann and Pietro Orazio

Two players share one room but inhabit different virtual worlds — the clue you need is only visible to the other.

Screenshot of Years Apart

Years Apart

by Selim Eser, Daniel Zdravkovic and Lukas Kirgios

Switch between two biological ages with a pocket watch — height, reach and field of view all change with you.

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