Dead End Maze
A cooperative game across two display modes — one player in VR inside the labyrinth, one on a PC flying a drone above it.
Three VR prototypes from Immersive Worlds — VR and Stage, the winter edition of our Virtual Reality Project. The course combined theatre techniques for physical interaction and staging with VR implementation in Godot, using a crime novel by Mannheim author Alexander Hartung as its narrative foundation. These are course prototypes — there are no public builds to download.
A cooperative game across two display modes — one player in VR inside the labyrinth, one on a PC flying a drone above it.
Two players share one room but inhabit different virtual worlds — the clue you need is only visible to the other.
Switch between two biological ages with a pocket watch — height, reach and field of view all change with you.