Paradox VR

by Tobias Heid, Kai Sellmann, Laurent Derguti, Josef Peskin, Daniel Lehmann and Pietro Orazio

Screenshot of Paradox VR

A cooperative VR escape room in which two players share the same physical space but inhabit entirely different virtual worlds. Clues needed in one world are only visible in the other, which makes communication the primary mechanic.

Because each player’s environment is independently authored, the concept opens the door to tailored experiences: two players could tackle the same puzzle session through entirely different themes or difficulty levels. That makes it a practical model for mixed groups — a family with children of different ages, for instance.