Bootleg Juice & Co.
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
The summer semester 2026 edition of our Game Engineering course (GAE) has come to an end, and once again the students were in it with a lot of fun and motivation. The result: 14 playable games, all built in Godot and all playable directly in the browser.
What made this semester special was the timing. Never before did a class take part in a public game jam this early. Right after the first few weeks of Godot, the entire course submitted to Godot Wild Jam #92 — for almost everyone involved, this was their first published game. The results were remarkable in places: Bootleg Juice & Co. finished 14th overall and 6th in the graphics category out of 187 entries.
The jam set the pace for the rest of the semester. Its feedback fed straight back into the games and shaped the midterm submissions. For the final project, two teams kept developing what they had started (Bootleg Juice & Co. and Hexwarden), while everyone else began again from a new idea.
And as it is tradition: at our iExpo the games were presented to the public at the end of the semester!
The first submission of the semester grew out of Godot Wild Jam #92. Its theme was Brewing, with optional wildcards such as a finite, refillable fuel resource and the requirement to feature fruit. Eight games were built during the jam week, seven of them submitted in time. What you can play below are the midterm versions — the jam entries, reworked with the feedback the teams had just collected.
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
A Vampire Survivors-inspired survival game — the fruit your enemies drop decides which spell your cauldron fires.
A fast-paced top-down arcade racer — gather ingredients across the city and deliver to the bar before the foam settles.
Run a bar on a rocket: memorise the drink order, dodge asteroids, and keep your reputation intact.
A memory game with a magical brewer — collect the ingredients and add them to the cauldron in exactly the right order.
A timed office runner — fetch exactly what the boss asks for, before the break is over.
A deduction puzzle best described as Wordle with fruit — and every fruit is available in limited quantities.
Point-and-click alchemy in a grim medieval town — listen to the patient, then mix a remedy from your shelf.
The eight final projects were presented to the public at our iExpo. Two of them continue a midterm project; the other six are new games, several of them built by newly formed teams.
Continuation of the midterm project
Prohibition-era resource management — harvest fruit, brew something stronger, and outsell your rival over five days.
Continuation of the midterm project
A Vampire Survivors-inspired survival game — the fruit your enemies drop decides which spell your cauldron fires.
A local split-screen arcade racer for two players, steered from the car's perspective rather than the screen's.
A puzzle platformer on an island where travelling through time is the only way past most obstacles.
Clean up the dungeon the adventurers already cleared — revive the mobs, refill the chests, and survive the shift.
A stealth game with an inverted premise — you are invisible, but the objects you carry are not.
A 2D stealth platformer — climb a guarded dojo from the cellar to the roof without ever being seen in the light.
A roguelike in a procedurally generated dream dungeon where the food fights back and your weight drives every trade-off.
All games are free and run in the browser. Every game has its own page under Games, and the full collection, including the projects from previous semesters, is available at game-engineering.itch.io.